WHAT IS Virtual Park?

Virtual Park is a platform for the development of VR industry in the global market.

Thanks to the technological solutions of Virtual Park Company, we will present users with new opportunities to interact with the virtual world, identifying trends in the development of this industry. With the help of tokens, we intend to bring virtual reality to a new level of sensations and possibilities, as well as to make the technology more accessible.


VR Tokens

The VR tokens is the basis of the entire platform and will be released on the blochchain platform according to the ERC-20 standard. VR Token, released as part of a distributions, have a utility function, and will be a means of transferring value within the platform. The VR tokens can be used as a means of payment for the purchase of games and modules developed by VR, by both franchised Virtual Parks and regular users. Payment in tokens will allow the buyer to receive a discount of 15%.


Our Community

Not only technologies are developing but also people who use these technologies. Those who are already involved in the new blockchain economy will change the world tomorrow and will bring millions and billions of people with them. These people are the future engine of progress. Our project simplifies the mechanisms of interaction between humans and the virtual world, which allows more and more people to use various services in the field of virtual reality. We open for our customers easy and convenient access to the best practices of the VR market, embodied in the Virtual Park project through tokens.


Our smart contract

The basis for the development of our smart contract lay libraries, which provide a standard of reliability and security of executable code globally. The VR is token created according to the ERC-20 standard with a limited volume.

How it works?


For developers

  • Access to the SDK
  • Integration into Virtual Park infrastructure
  • VR Lab: opportunity to realize your own product
  • VR Marketplace

Franchise Bonuses

Payment of VR applications in Virtual Park tokens

  • 15% discount when paying for applications in VR tokens
  • 10% discount on the purchase of a franchise
  • 10% discount for VR parks visitors when paying in VR tokens

Virtual Parks and VR applications

  • Marketplace with a large selection of applications for Virtual Parks.
  • Entertaining, marketing, educational VR apps
  • VR Games for different age groups and business audiences

Competitive advantages of Virtual Park

Our Body Control System

Our main technological advantage is the body control system, which allows you to track all the actions of players within the smart space. This technology brings competitive advantages over existing projects.

The value of the Virtual Park platform

The value of the Virtual Park platform and the digital assets of the VR tokens, project depends on the growth in the number of active participants in the system. Thus, the primary task after the launch of the platform will be its popularization among the community of developers and techno geeks.

Our Virtual Parks

Each VR game park is designed for an unlimited amount of content that visitors can choose. This content can be both gaming and educational.

Our partners


VR Market

The VR application repository enables developers to host and implement their applications in a common store for all Virtual Parks and users.

  • One-stop VR application store
  • Support and product updates from the developer
  • VR Payment module
  • Full application integration with Virtual Parks and body tracking system


  • Token Symbol VR
  • Token Sale Start 30.04.2019
  • Token Sale End 29.05.2019
  • Tokens for sale 3,900,000
  • Tokens Price $1
  • Specifications ERC-20
  • Soft cap $800,000
  • Hard cap $3,000,000
  • Sale duration 29 days
Private Sale Start at 30 April 2019
Private Sale
30% Bonus Soft Cap $800,000 Hard Cap $3,000,000
20% Bonus Soft Cap $1,800,000 Hard Cap $7,500,000
Stage 1
15% Bonus Soft Cap $8,400,000 Hard Cap $25,000,000
Stage 2
10% Bonus Soft Cap $17,000,000 Hard Cap $50,000,000
Stage 3
5% Bonus Soft Cap $22,000,000 Hard Cap $64,500,000

VR Token Distributions


Cap distribution



Privacy Policy
Terms of Sales


2016 — Q4
Foundation of the Virtual Park company
  • Development of body tracking and motion capture technology
  • Development and construction of the first alpha version of the body control costume
  • Development of the camera system for body position tracking in spac
  • Integration of Leap Motion and writing of the software to capture the movement of the hands
2017 — Q1
Building System
  • The first tests of body control suit with synchronization of VR motion capture cameras
  • Development of stable software
  • Building and testing the first full version of the platform
  • Optimization of space position reading algorithms
2017 — Q2
Construction of the system
  • Presentation of the technology to the company's first investors and the first round of attracting investments
  • Development of VR applications and starting work on the SDK
  • Re-testing and debugging the tracking system
  • Development of interactive weapons for VR games and interactive objects
2017 — Q3
Exploring the needs of the VR market
  • Analysis of business needs and target audience of Virtual Reality
  • Own investments to create a test version of the Virtual Park ecosystem
  • Launch of the first platform in test mode
  • Setting up a Body Control System
  • Design project of the platform and formation of a strategy for the platform to enter the open market
2017 — Q4
Early Product Version
  • Presentation of the SDK to third-party developers
  • Attracting a second round of investments in the project
  • Acquaintance of the project with users in open areas
  • Software development to expand the functionality of Virtual Parks
  • Review of technology solutions and platform positioning in the open market
  • PR and marketing of open areas
2018 — Q1-Q4
Preparation for the distribution of tokens
  • Preparation the use of blockchain networks in the Virtual Park ecosystem
  • Getting started on the Virtual Park project regulations
  • Attracting consultants
  • Acquaintance of the project with potential investors
  • Development fundraising company
  • Overview of the technology solutions and platform positioning
  • Media plan development and marketing research
  • Registration of Virtual Park in the UK
2019 — Q1
Distribution of VR tokens
  • Virtual Park project presentation on the open market
  • Virtual Park Marketing Campaign
  • Start attracting capital to scale the project to the world market
  • Road Show in Asia and Europe
  • Distribution of VR tokens
  • Summing up and making construction regulations
2019 — Q2
Payment in blockchain VR Token
  • Construction of the first Virtual Parks after distribution of tokens
  • Development of VR apps marketplace for VR Market
2019 — Q3-Q4
Effective promotion and integration
  • API development for integration with Virtual Park apps
  • The second stage of the construction of parks in the USA
  • Summing up interim results and public report
  • Localization of the platform into additional languages
  • Starting blockchain network and introducing VR token into circulation


Dmitry Turovets
Promotion Consultant

Project promotion specialist, an active participant in the Virtual Park project. Participant of the largest media projects on PR campaigns: Russian Railways, Subway, MediaInform and Claustrophobia quests. He has valuable experience in promoting brands for more than 5 years. In the VR Park he is strategic planner.

Andrey Gillikh
UX/UI Developer

Developer of advanced UX/UI interfaces specializing in 3D graphics for virtual spaces and games! He has been working in this field for over 10 years. In Virtual Park occupies the position of Graphic Designer.

Mikhail Gerasimov
Technical Consultant

IT specialist arranging commissioning works with active VR spaces with more than 8 years of experience! He witnessed from the earliest times the development of the VR industry in Russia. He is one of the first technical engineers to promote this direction in the business.

Alyona Ivanova

Editor-In-Chief, expert on working with the social media for more than 5 years, has an excellent command of English. Alyona is involved in the VR/AR technology industry, for she is confident that this direction will actively develop over the next 10 years.

Oksana Tovstoles
Partner Manager

Chief manager of our project. Handles all related documentation and helps the team communicate with strategically important project partners. She has experience in the field of personnel management for more than 7 years.

Alexandra Fefelova

Illustrator with valuable professional experience. Alexandra specializes in branding and graphic support of business. She has a wide range of skills: generation of ideas, creation of concepts, strategies, presentations and project management. Every business should have its own unique name and face that would attract attention and increase both sales and demand. In Virtual Park she is engaged in the development of illustrations for game models and landscapes!

Ruslan Sadovnikov
Chief Legal Advisor

Provides legal advice related to development of the project, drafting necessary documents and registration of rights. Has 20 years of experience in establishment of legal structures in offshore and onshore jurisdictions, crossborder transactions, intellectual property, real estate and other legal support of local and international companies.

Alexey Gagarin
Media Consultant

Specialist in the promotion of projects in the media! With more than 12 years of experience in this field! VR Park holds a position of key partner manager.

Bakhodur Madzhitov
Web Developer

Web programming specialist, active participant in the VR Park project. He used to work in a large IT company "Rosait". He has a very substantial experience in the development of web-resources for at least 7 years. Co-founder of the DoublePrint design and print studio.

Alyona Kachan
App Designer

Multi-skilled designer, specializing in mobile applications (IOS and Android), with experience in developing educational platforms

Evgeny Saratovtsev
DevOps Engineer

DevOps engineer with more than 6 years experience at financial and banking projects. Key experience to support high availability and proactive incidents monitoring.

Ksenia Oleynik
Multimedia designer

Multidisciplinary specialist, development of Сinema 4D and AutoDesk Fusion prototypes. Visualization of interiors and commercial premises, selection of materials and implementation of ideas!

Aidar Salimov
3D graphic Designer

3D graphic designer and illustrator
- design of virtual reality world;
- design of printed products;
- character design;
- illustration of articles on websites;
- design icons on sites;
- modeling of characters, packages, and various interior objects;
Experience since 16 years!

Anna Sviridonova
PR manager

Experience in the field of Internet technologies for more than 5 years. Promotion of online products. Sales. increasing the audience's loyalty to the company's products in social networks.


Dmitry Teryomenko

Legionnaire of the Ukrainian national volleyball team. Silver medalist of Gwangju Universiade 2015.

Anton Simutov

Entrepreneur, restaurateur, founder of a network of lounge areas Feromon Group. Private investor. Anton believes in VR/AR industry and is already one of the first integrators of virtual reality in business in Russia.

Olga Kulkova
Doctor of Aesthetic Sciences

Promotes the integration of Virtual reality into medicine in Russia.

Kirill Scherbakov
Director HTC, CIS & Georgia & Baltics

Economist analyst. Analysis of the market of Internet technologies. Experience in sales for more than 7 years.


VR PARK is a platform for future financing, ensuring the formation and development of the VR industry. Thanks to modern VR technologies and the implementation of the VR PARK project, we will present to the public new ways of interacting with the digital world, bringing this trend to a new level of sensations and opportunities, and also significantly improve and expand the boundaries of many fundamental areas, such as marketing, medicine, education, business tourism and others.

VR Park is registered in the UK, London.

Yes, we do. If you have any questions, please contact our Telegram channel.

The main difference between our project and many others is the presence of already working VR parks based on the technology of Virtual Park company. There are already developed and tested in real conditions SDK and API for the creation of new VR content, which are already at this stage ready to be distributed among companies and developers groups interested in mastering and introducing the latest VR technologies. Learn more about the technology from the White paper.

The goal of ICO is to raise funds for the global deployment of the VR Park project:

  1. Construction of VR parks in different countries
  2. Creation and development of a web platform VR PARK
  3. Improvement and support of the existing SDK and API
  4. Creation of new content for VR

More accurate information you can find in our Whitepaper.

Whitelist is a list of participants who want to purchase VR tokens during Private Sale. Whitelist members will receive a notification in 12 hours and at the time of the start of Private Sale.
To participate in Private Sale, you should register on the ICO website, not later than 24 hours before the start.

At each sales stage, a different size of the token package is set. The size of the bonus package is expressed as a percentage and decreases when approaching the end date of the ICO. That is, by purchasing a certain number of tokens at the current sales stage, you will get more tokens as a bonus than by buying the same number of tokens in the next stage.

  • 30% bonus at the stage of Private Sale
  • 20% bonus at Pre ICO stage
  • 15% bonus on Stage 1
  • 10% bonus on Stage 2
  • 5% bonus on Stage 3

164,375,000 VR tokens are available for purchase in total.

As a rule, you need to click "Add a token" or "Add a specific token" in the wallet and insert the information:
The address of the token contract is xxx
Token symbol - VR
Decimal - 18
After that, your tokens will be displayed in the wallet.
Be careful! The exact address of the contract and the pre-ico contract do not match, they have different functions. Do not send ETH to the address of the tokens contract!

To check your balance of VR tokens in your wallet, visit or and enter the public address of your Ethereum wallet in the text box. Select the Token Transactions tab, and there you can see the balance of all your tokens.
Attention! Tokens will appear on the wallet upon completion of the current stage. But the above method of verification works immediately after the purchase of tokens.

VR Token is the basis of the entire platform and will be released on the Ethereum platform in accordance with the ERC-20 standard.

The token can be used as a payment tool to pay rewards and pay for services based on the Virtual, namely:

  • When buying games and modules from third-party developers like our franchisees and other users.
  • Purchasing API and SDK access to develop third-party VR content
  • Making lumpsum payments when buying a franchise to create VR parks
  • Paying a visit to VR parks with a 10% discount.

The demand for tokens will grow due to bonuses and discount programs for payment for services. The growth of liquidity, thanks to the listing procedure on the stock exchanges, will allow VR token to develop on third-party sites.

The list of exchanges with the ability to exchange and purchase VR tokens will be presented directly on the project website.

VR tokens, is the basis of the entire platform and will be released in accordance with the ERC-20 standard.


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